Wellbeing in Prisons

A collaboration between art, engineering, and business students, this semester-long project focuses on integrated design with a theme in the Internet of Things (IoT) and wellness. Our team chose to focus specifically on opportunities the US correctional system. This project is ongoing; please email for more details.

Research & Ideation

Due to the lack of access to stakeholders in the correctional system, we relied on podcasts, articles, interviews, and one inmate contact to provide context as we began drafting value propositions, ideating, and reaching out to stakeholders and others working to improve the system.
We used the Mobile Matrix framework crafted by The MEME Design to generate ideas individually and as a team.
To narrow, we each championed a particular project direction and "pitched" rough product concepts to each other. Using a decision matrix, the team ranked concepts on: being a good learning prompt
team interest/ "compelling-ness"
appropriateness for IoT applications
risk of safety breaches, poor social/ethical consequences

Prototyping and Testing

We began prototyping two concepts in parallel:

BLOCKS: Internet-connected strategy game creation platform for inmates that would provide a tactile creative outlet and mental exercise for inmates, and allow COs to better understand their wards

COLLABORATION HUB: Inmate-shared kiosk that allows for artistic collaboration between inmates and visual artists online and Youtuber musicians

This is in progress; more details to come later.

Final Concept

More details to come.

Project Info

Skills

  • integrated design
  • design for extreme constraints
  • prototyping
  • ideation
  • iteration
  • wellness
  • IoT